For 24 hours in January 2013, the Institute For The Future hosted a global game for citizens around the world to imagine the future of government through civic innovation.

Jake Dunagan, IFTF’s Research Director talks about the Connected Citizens program, and why this is an important theme to explore.

This idea of civic technologies and Government 2.0 and new models of citizen engagement using networked technologies filters through a lot of the work we’ve done at the Institute, because it’s such an important thing that’s happening – this moment of change when a new level of citizen and government relations is happening.

connected citizens game

Given the range of ways that citizens can now participate to shape the public sphere – hackathons, city camps, policy camps, etc – Jake sees gamification as being part of this “ecology of invention” and that the idea of using a game-based approach is becoming less of an inhibitor for governments.

I think that minds are changing on that – I think the word ‘game’ doesn’t scare as many people as it once did… game is really just a proxy word for engagement.

Jake-DunaganAbout Jake Dunagan

Jake Dunagan is the Research Director for the Institute For the Future, with a particular focus on the accelerating transformations of individuals, culture, and governance. In his research, Jake explores how societies are adapting to the Neurocentric age, a time of unprecedented ability to view and modify the mind. Recently, he has written and lectured on comprehensive cognitive design, judicial foresight, kids’ technologies, neuroscience and the ocean, alternative energy futures, social media, and the future of work.

Jake also designs artifacts, games, immersive experiences of future worlds, and produces guerilla public engagement projects that inject the future into the mental ecology of the present.

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